Monday, February 10, 2014

How Games Are Made podcast

I was invited to be on the How Games Are Made podcast by Sergey Galyonkin and Sergei Klimov. I talked about how I came to games writing, and a little about what it's like to work at Polygon. A great conversation that you can download here.

Wednesday, October 2, 2013

Building Dune

I've been meaning to get this post out for a while now, so here goes.

I made my own copy of the 1970's era Dune board game. This is not a post about why it's awesome. If you don't know already go play it.

This post is a how-to, including links.

Tuesday, January 29, 2013

Please Pardon The Dust

It's been a busy few months in the Hall household, so please excuse me that I've not been posting very regularly. Lots and lots of news, and a backlog of gaming experiences to talk about which I sadly won't be able to get into here.

First up is news that we'll be having another baby, due in July. Very happy, and excited to share the news with the extended family over the holidays.

Also, I just today had a feature published over at I had the pleasure to interview and profile Steve Grammont and his company Russ Pitts himself was kind enough to let me share the story with that readership. Check it out, as it's a piece I'm very proud of.

More news soon.

Wednesday, December 5, 2012

Raw Notes: Wurm Online - "I gave a cotton to someone"

Hopped onto the Reddit Wurm group today as it was forming, then got into the Steam group. Let's see how this goes...


TheWanderer: Okay, I'm back on. Hi1
TheWanderer: !
Atazs: hi
{DVH} Den Vlieghende Hollander: Hullo
TheWanderer: I'm a total newb here, but I have an ounce of sense in my head.
TheWanderer: I'm staring at the login window...
TheWanderer: Is there a thing (or many things) that I should read and learn before going into the world?
трулли нахуй лулли: you could just do the tutorial

Playlist: Dec. 3 - Dec. 9

Well, finished Spec Ops: The Line. I'm going back now to review some old podcasts, specifically Weekend Confirmed 119 and the Gamers With Jobs #305 where they did a spoilers section. Then I'll take a little time and write a little something here before I dive into the ePub from Brendan Keogh (who put up some love for games writing at the New Statesman the other day). It won't be huge, because December is devoted to a big project I'm working on for a new outlet (that makes 4!). I'm lining up interviews as we speak, and I'm really excited about the prospects. 

With all the gift giving for the rest of the family, I may well not have the cash for Far Cry 3. Given the series' track record of deep discounts I'm shooting for a half-price purchase in February. In the mean time I'll be looking into Wurm. You were all right not to tell me about this immersive MMO, internet. It could have me in thrall for quite some time from the looks of it. But I found it on my own, and it looks too good to be true. Check out this RPS article from 2010 as it does a better job at describing it than I have time for this morning. The thing's been in development for 5 or 6 years, is free to play, and looks wholly unique. Right up my alley.

Thursday, November 29, 2012

Things Seen On A Recent Visit To A Government Facility

  • A series of four cubicles (half height) which bad been cleared out to create a faux conference room.
  • Three (3) offices built around support columns (doric) which ostensibly hold up the building. The columns moved through the offices directly where the chair would go, such that the wrap-around desks effectively surrounded the columns. The chair was placed to the side of the column or behind it, rendering the desk ultimately useless.
  • One (1) vent drywall-screwed to a wall. The vent did not cover a ventilation system. It was screwed to a blank section of wall. In the past someone had painted around the vent rather than take it down, such that the old wall color (yellow) could be seen underneath.
  • Asbestos floor tile. Everywhere.

First Impressions - Spec Ops: The Line

Picked this gem up for a steal at $15 the other week on Steam. It's been on my list for some time, especially with ties to Conrad's Heart of Darkness and Apocalypse Now, both works I studied a bit in college. Mix in my love of modern warfare, as well as the promise of 50k words from Brendon Keogh (download, interview) at the end, it was just too much. So I (ahem) pulled the trigger.

I sat down to play the other night and was almost immediately disappointed.